Changes

TRACKERS MOONBLASTER EN V15

98 bytes added, 01:43, 7 April 2018
Differences from version 1.3
=== Differences from version 1.3 ===
The main differences are the following new options: Brightness control, Transpose and Status bytes. Furthermore, in the sample menu with [F2], the sample addresses can be reset to the initial values with blocks of 4 kB per sample. Even after loading an FST Drum kit, this will now automatically be switched back to. The input of the Current Sample Block, Sample Frequency and Threshold is also slightly extended. In addition to the old way of input, it is now also possible to increase and decrease these values with the cursor left and right. This is done i.v. in connection with a greater speed.
=== Brightness control ===
=== New replay ===
This new version of MoonBlaster also includes a new replay routine. This new replay can of course play MoonBlaster 1.4 muzickjesmusic, but there are a number of extra options added. The most important of these is the fade out, with which the music can die off fade away at the desired speed. Furthermore, more addresses can now be read.
=== Fade ===
With the BASIC replay you can have the music fade out with the command CALL MBFADE (speed). For speed you can enter a number from 1-255, with 1 being the fastest. So for example_MBFADE example _MBFADE (2).  The fade is of course also present in the ML source, I refer you for further explanation to the comment at dc comments to the source.  === Addresses === Now more information can be read out when using the BASIC replay. For the sake of clarity we give here the complete overview (all addresses hexadecimal): DAOOset  {||DAOO ||set soundchip with _MBCHTP command DA01status |-|DA01 ||status (0 = does not play, 255 = plays wcldoes play) |-|DA02 ||set mapper bank with _MBBANK command |-|DA03 / DA04 ||set memory address with _MBADDR command DA05current |-|DA05 ||current position during playback DA06current |-|DA06 ||current step during playback DA07status |-|DA07 ||status byte #1 |-|DA08 ||status byte # 2 |-|DA09 ||status byte # 3 |-|DA0A-DA16music DA16 ||music data that will be played in the next interrupt, this can be used for example when making VU meters|-|}