Difference between revisions of "NRTDRV MAN EN NRTDRVINI"
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===StartCompile=== | ===StartCompile=== | ||
− | + | Starts compile soon after MML file is selected (0=No, 1=Yes) | |
===OpenMMLFile=== | ===OpenMMLFile=== |
Revision as of 11:45, 25 July 2018
Contents
- 1 About NRTDRV.ini
- 1.1 WindowPosX
- 1.2 WindowPosY
- 1.3 StartLine
- 1.4 CountViewer
- 1.5 hootUse
- 1.6 hootReboot
- 1.7 hootclient
- 1.8 hootBootWait
- 1.9 nrdplayUse
- 1.10 ASLUse
- 1.11 ASLOption
- 1.12 MDPlayerUse
- 1.13 MDPlayerPath
- 1.14 SaveNLG
- 1.15 SaveNLG
- 1.16 SaveZIP
- 1.17 SaveNRD
- 1.18 UseX1HSS
- 1.19 UseX1term
- 1.20 COMPort
- 1.21 EveryTransfer
- 1.22 OPMRewriterWarning
- 1.23 StartCompile
- 1.24 OpenMMLFile
- 1.25 ReopenMMLFile
- 1.26 ReopenMMLFileName
- 1.27 Progress
- 1.28 Visualize
- 1.29 OPMEditor
- 1.30 ErrorMessage
- 1.31 ClipboardSearch
- 1.32 ClipboardDialog
- 1.33 CommandLine
- 1.34 CommandLineUse
- 1.35 CommandLineNRD
- 1.36 SiteURL
About NRTDRV.ini
Compiler setting are selected from menu bar and can be written directly in NRTDRV.ini. (Edit is not valid during running compiler). These keys below are available.
WindowPosX
X coordinates
WindowPosY
Y coordinates
StartLine
Select the first line number in error messages etc 0 or 1.
CountViewer
Select to display the countviewer after compile (0=no, 1=yes).
hootUse
Select hoot to play music data (0=no, 1=yes).
hootReboot
Select to restart hoot windo when compile starts (0=no, 1=yes).
hootclient
Select to use hootclient to generate sound code when starts playing (0=no, 1=yes).
hootBootWait
Set wait time from starting hoot to generate sound code to start playing. (1 - 500 wait value, unit is msec and default is 100).
nrdplayUse
Select to use nrdplay to play music data. (0=no, 1=yes).
ASLUse
Select to use ASLPLAY(CLI) to play music data. (0=no, 1=yes).
ASLOption
Options for ASLPLAY command line.
MDPlayerUse
Select to use MDPlayer to play music data. (0=no, 1=yes).
MDPlayerPath
Full path of MDPlayer.exe.
SaveNLG
Select to wtite NLG file while playing with ASLPLAY. (0=no, 1=yes).
SaveNLG
Select to wtite S98 file while playing with ASLPLAY. (0=no, 1=yes).
SaveZIP
Select to save ZIP file after compile. (0=no, 1=yes).
SaveNRD
Select to save NRD file after compile. (0=no, 1=yes).
UseX1HSS
Select to do hi-speed serial communication to real X1. (0=no, 1=yes).
UseX1term
Select to execute x1term.exe file after compile. (0=no, 1=yes)
COMPort
Select COM port number to be used by x1term.exe.
EveryTransfer
Transfers the system when every time serial port connected (0=No, 1=Yes)
OPMRewriterWarning
Shows warning dialogue when opens OPM tone resister editor (0=No, 1=Yes)
StartCompile
Starts compile soon after MML file is selected (0=No, 1=Yes)
OpenMMLFile
関連付けされているアプリケーションやメモ帳で MMLファイルを開くかどうか(0=開かない、1=関 連付けされているアプリケーションで開く、2=メ モ帳で開く)
ReopenMMLFile
起動時にMMLファイルを開くかどうか(0=開かな い、1=開く)
ReopenMMLFileName
起動時に開くMMLファイル(フルパス指定)
Progress
コンパイル中に進捗状況を表示するかどうか(0= しない、1=する)
Visualize
Select to use playing monitor in NRTDRV.Sys. (0=no, 1=yes).
OPMEditor
Select to use tone editor for OPM in NRTDRV.Sys. (0=no, 1=yes).
ErrorMessage
Select how to display messages when compile error occurs. (0=display on window with BEEP, 1=display on window without BEEP, 2=display on dialog)
ClipboardSearch
Watch clipboard contents and copy into search box (0=No, 1=Yes)
ClipboardDialog
Watch clipboard contents and show explanation dialogue (0=No, 1=Yes)
CommandLine
Contents of command line.
CommandLineUse
Execute command line when playing music data (0=No, 1=Yes)
CommandLineNRD
Add full path of NRD file when executing command line (0=No, 1=Yes)
SiteURL
Set URL when opens NRTDRV support site / online search function
These keys are loaded when compiler starts, so when you edit this, close compiler once. If you edit this when compiler runs, new values are not loaded and overwritten with old values when compiler ends.