Difference between revisions of "NRTDRV MAN EN HOOTLIBGEN"

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(Created page with "==hoot Library Making== You can select multiple songs on hoot by making ZIP file which contains multiple music data with XML to call them. It is convenient when you make env...")
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(hoot Library generation)
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==hoot Library Making==
+
==hoot Library generation==
  
 
You can select multiple songs on hoot by making ZIP file which contains multiple music data with XML to call them.
 
You can select multiple songs on hoot by making ZIP file which contains multiple music data with XML to call them.
Line 31: Line 31:
 
These settings below are not reflected in LIBRARY.XML.
 
These settings below are not reflected in LIBRARY.XML.
  
#MIX_HOOT header
+
<nowiki>#MIX_HOOT header</nowiki>
#MIX_OPM1 header
+
 
#MIX_OPM2 header
+
<nowiki>#MIX_OPM1 header</nowiki>
#MIX_PSG header
+
 
#OPM8 header
+
<nowiki>#MIX_OPM2 header</nowiki>
#PSG_CORE header
+
 
 +
<nowiki>#MIX_PSG header</nowiki>
 +
 
 +
<nowiki>#OPM8 header</nowiki>
 +
 
 +
<nowiki>#PSG_CORE header</nowiki>
  
 
You can make settings corresponding to these headers by editing XML file directly.
 
You can make settings corresponding to these headers by editing XML file directly.
  
 
Confirmation for overwriting LIBRARY.ZIP is not displayed. Note that LIBRARY.ZIP is overwritten forcibly when library is generated.
 
Confirmation for overwriting LIBRARY.ZIP is not displayed. Note that LIBRARY.ZIP is overwritten forcibly when library is generated.

Latest revision as of 04:08, 11 July 2018

hoot Library generation

You can select multiple songs on hoot by making ZIP file which contains multiple music data with XML to call them.

It is convenient when you make environment only for listening because you do not need recompile when switch music data.

NRTDRV MML Compiler supports to make ZIP and XML (library) files.

How to use

Select "File(F)" -> "Generate hoot library"

When dialogue for opening file is displayed, select MML files to add to library.

MML is compiled and dialogue to add to library is displayed.

Select "YES(Y)" and add next music data.

Select "NO(N)" when you have added all of music data and have compiled it.

LIBRARY.ZIP and LIBRARY.XML are generated in the same folder as NRTDRV.EXE exists.

If you set hoot as player, hoot starts and load library.

If you use hoot in other folder to play musics, copy contents of LIBRARY.XML and past it inside the tag of <gamelist> in hoot.xml. Copy LIBRARY.ZIP to hoot data folder (X1 e.g.).

If you want change ZIP file name, change contents of <romlist archive="LIBRARY"> tag in XML.

Note

These settings below are not reflected in LIBRARY.XML.

#MIX_HOOT header

#MIX_OPM1 header

#MIX_OPM2 header

#MIX_PSG header

#OPM8 header

#PSG_CORE header

You can make settings corresponding to these headers by editing XML file directly.

Confirmation for overwriting LIBRARY.ZIP is not displayed. Note that LIBRARY.ZIP is overwritten forcibly when library is generated.