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NRTDRV OFFLINE MANUAL EN

1,722 bytes removed, 05:14, 17 August 2018
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NRTDRV −Sound Driver for X1 Offline Manual
------------------------------
(C)2009-2017 NRTDRV developers
http://nrtdrv.sakura.ne.jp/
Produced by [Gordon](bla)
Programmed & Text Written by [Narucchi](naruto) and 293(hex125)
[NRTDRV_MAN_EN_WHATISTHIS|What is this?WikiNote]Translation & edit by MSX MUSIC WIKI editors
== Preparation ==
Previously get these files below. Select one from hoot, ASLPLAY, nrdplay or MDPlayer according to your purpose.
===hoot... - Sound Hardware Emulator===http://dmpsoft.s17.xrea.com/hoot/INDEX
hoot :[[NRTDRV_MAN_EN_WHATISTHIS|What is a sound emulator and replayer. It plays generated data on Windows.this?]](translation done)
Make "hoot" folder beside NRTDRV.EXE and put all files of hoot archive from the link above. It is used to play NRTDRV data and should be separated from other hoot environment for ordinary use. :[[NRTDRV_MAN_EN_PREPARATION|Preparation]](hoot.xml might be overridden if you use multiple hoot environmenttranslation done).
Make "x1" folder under hoot folder as well. When you extract whole folder structure, both of "hoot" and "x1" directories are made.:[[NRTDRV_MAN_EN_FILES|Files]](translation done)
Newer version of hoot after 2009/05/17 is needed :[[NRTDRV_MAN_EN_HOWTOUSE|How to play 16 sounds of OPM. Versions before 2008/12/31 does not support 16 sounds of OPM and need to add #OPM8 header in MML. It makes the data playable with limitation under 8 FM sounds and 3 PCM sounds use]](same as normal environmenttranslation done) in this case.
hoot.xml is automatically generated and overridden when do compile MML. Original hoot.xml is backed up as hoot_bak.xml.:[[NRTDRV_MAN_EN_SETTINGS|Settings]](translation done 18/07/03)
===ASLPLAY:[[NRTDRV_MAN_EN_TOOLS|Tools]](CLI)===http:translation done 18/07/prgterrace.wiki.fc2.com/wiki/ASLPLAY%2528CLI%2905)
ASLPLAY is a sound emulator and replayer. It plays generated data on Windows or real devices. It can record the data as NLG or S98 format files.:[[NRTDRV_MAN_EN_ONLINESEARCH|Online Search]](translation done 18/07/08)
Make "aslplay" folder beside NRTDRV.EXE and put aslplay.exe in it.:[[NRTDRV_MAN_EN_HOOTLIBGEN|hoot Library generation]](translation done 18/07/11)
===nrdplay===http:[[NRTDRV_MAN_EN_DSKIMGGEN|NRDSEL disk image generation]](translation done 18/07/realchip.yui.ne.jp/nbv4/nrdplay_161230.zip12)
It is replayer supported NBV4 + AE-TTL-232R. It is used to play data directly with NBV4:[[NRTDRV_MAN_EN_NRTDRVINI|About NRTDRV.ini]]
Make "nrdplay" folder beside NRTDRV.EXE and put all files from the link above.:[[NRTDRV_MAN_EN_SYNTAX|Syntax]]
Note:Refer PDF files in nrdplay archives when you need to know details about connections between PC and NBV4 or settings. The official site :[[NRTDRV_MAN_EN_SYNTAX_MUSICALSCALE|Musical scale]]::[[NRTDRV_MAN_EN_SYNTAX_NUMERALS|Numerals]]::[[NRTDRV_MAN_EN_SYNTAX_HEADERS|Headers]]::[[NRTDRV_MAN_EN_SYNTAX_MMLTRACKS|MML tracks]]::[[NRTDRV_MAN_EN_SYNTAX_PRESETTONE|Preset tone definition]]::[[NRTDRV_MAN_EN_SYNTAX_PRESETHEADER|Preset header definition]]::[[NRTDRV_MAN_EN_SYNTAX_MMLCOMMAND|MML commands]]:::[[NRTDRV_MAN_EN_SYNTAX_MMLCOMMAND_NOTES|Notes of NRTDRV provides almost same information in the page of "AE-TTL-232R+NBV4 with NRTDRV".MML commands]]::[[NRTDRV_MAN_EN_SYNTAX_OPMTONE|OPM tone definition]]::[[NRTDRV_MAN_EN_SYNTAX_OPMTABLE|OPM table (software envelope) definition]]::[[NRTDRV_MAN_EN_SYNTAX_PSGTONE|PSG tone definition]]::[[NRTDRV_MAN_EN_SYNTAX_PSGENVELOPE|PSG envelope definition]]::[[NRTDRV_MAN_EN_SYNTAX_LYRICS|Lyrics definition]]::[[NRTDRV_MAN_EN_SYNTAX_DRIVERMACROD|Driver macros]]::[[NRTDRV_MAN_EN_SYNTAX_COMPILERMACROS|Compiler macros]]::[[NRTDRV_MAN_EN_SYNTAX_TONEDOUBLER|Tone doubler definition]]
===MDPlayer===https:[[NRTDRV_MAN_EN_KNOWNPROBLEMS|Known problems//github.com/kuma4649/MDPlayer/Specification]]
MDPlayer is a sound emulator and replayer. It plays generated data :[[NRTDRV_MAN_EN_HOWTOPLAYX1|How to play on Windows real machines or real devices.X1 emulators]]
Put all files in appropriate folder and select the place of MDPlayer in NRTDRV menu. ===Pasmo===http://pasmo.speccy.org/#down Pasmo is a Z80 assembler. It is used to generate data. Put "pasmo.exe" in the archive from the link "Windows executable" above and put it into the folder same as NRTDRV.EXE. Use version 0.5.x, because version 0.6.x occurs error and cannot compile. Version 0.5.4.beta2 is recommended. ===7-Zip===http://sevenzip.sourceforge.jp/download.html 7-zip is a zip archiver. It is used to generate hoot archive. Put "7za.exe" in the archive from the link "7zip command line version" above and put it into the folder same as NRTDRV.EXE. "7z.exe", which included in Windows version is good as well. We could not complete development of this compiler without these applications. We appreciate to authors. Thanks. ==Files====How to use====Settings====Tools====Online Search====hoot Library generation====NRDSEL disk image generation====About NRTDRV.ini====Syntax=====Musical scale======Numerals======Headers======MML tracks======Preset tone definition======Preset header definition======MML commands======OPM tone definition======OPM table (software envelope) definition======PSG tone definition======PSG envelope definition======Driver macros======Compiler macros======Tone doubler definition=== ==Known problems/Specification====How to play on real machines or X1 emulators====[[NRTDRV_MAN_EN_SPECIALTHANKS|Special thanks==]]