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TRACKERS MOONBLASTER EN 03

10,279 bytes added, 16:17, 7 March 2018
3.1.2Editing patterns and positions
A pattern can also be inserted, this can be done with [TAB] - [INS]. The current pattern is then inserted at the current position (the Mast position1 worth clan also incremented by 1). Erasing a pattern from the sequence series works in a similar way: the [TAB] and [DEL]-[keys] extract the pattern from the position order. The load position can be adjusted with [SHIFT] and the cursor keys. This allows the length of the track to be a
 
 
=== Entering and deleting notes, drums and effects ===
 
==== Entering music ====
 
The music notation in MoonBlaster goes according to the American principle, so an A in octave 3 becomes ?? 'A 3', ?? an ais in octave 3 ?? 'A # 3 ??' (moles are not possible, so a des becomes C #). MoonBlaster supports all octaves of MSX-MUSIC and MSX-AUDIO, 1 through 8. ?? 'C 5' is the 'central C'. A pattern is divided into 16 steps. The slips that are next to each other are played simultaneously at the same time. There can be one thing per channel on one step (for example, a note).
 
A note can be entered in two different ways. MoonBlaster has two input systems, between which can be switched with the [CAPS] key.
 
With the first input system (CAPS off) notes have to be entered via several keys, namely the letters [A] to [G], for the correct note (plus possibly the [+] or [#] keys to a half note increase) and the numbers [1 ??] to [8], for the correct octave. Mel [ESC] the input can be canceled. If a note has been entered, the same note can be placed several times with the [RETURN] key without having to enter it again.
 
 
 
The second input system (CAPS on) makes the keyboar function as
music keyboard, in which Iwee rows have arisen. Each row represents an octave,
the current octaves are displayed where normally the
loop position. You can increase this with the [+] ?? and [.] And decrease the [,] with the [-]. The next
keys are used here:
 
 
 
{|
| || 2 || || 3 || || || || 5 || || 6 || || 7 || ||
| -
| Q || || W || || E || || R || || T || || Y || || U ||
| -
|}
(low octave)
 
 
{|
| || S || || D || || || || G || || H || || J || ||
| -
| Z || || X || || C || || V || || B || || N || || M ||
| -
|}
(high octave)
 
 
So for entering a C, press the [Q] or [Z] key to enter a Gft on the [6] or [H]. If you want to enter something other than a note (for example, a volume change or a detune), the CAPS must first be switched off again.
While inputting the notes, it may be convenient to enter the listener's shore (note audition). This can be set with the [CTRL] - [C ??]. If the note audition is on, the correct tone will sound for each input note. This way, mistakes can easily be made. Of course, the [F1] and [F2] buttons (play) can also be used.
A tone can (and sometimes must) be turned off. This is possible with the ?? [O ??] key. Then comes an 'OFF ??' be in the pattern. If you want to play an A # 5 on channel 5, and you only need to play a step (a sixteenth note), you have to move the cursor to channel 5 with the cursor keys (this is the fifth column) and type an A # 5 year. , immediately followed by an OFF event.
 
A somewhat more extensive OFF is only possible for MSX-MUSIC, namely the sustain option. The nut is not immediately cut off, but slowly dies out. This command can be entered with the [U ??] key. A 'SUS ??' to stand. With MSX-AUDIO this simply becomes an OFF.
 
 
 
==== Special options ====
 
The special functions can be entered in the first 9 columns and influence the tone in the desired way. A number must be entered for a number. You must press [RETURN] to end the entry if your number is shorter than the maximum length.
 
==== Volume change ====
 
The volume of each channel can be set with the [V]. After pressing the [V] you can enter a number from 1 (soft) to 63 (hard). In the pattern a volume change is shown with a V, for example ?? 'V43 ??'. For MSX-AUDIO all volume changes work, for MSX-MUSIC it runs in steps of 4 ??, as shown by the label below:
 
 
V setting: MSX-MUSIC
60.61.62.63
56.57.58.59 14
52.53.54.55 13
48 ??, 49 ??, 50 ??, 51 12
44.45.46.47 11
40.41.42.43 10
36.37.38.39 9
32.33, 34.35
28.29,30.31 7
24,25,26,27 6
20.21.22.23 5
16, 17, 18, 19 4
12,13,14,15 3
8, 9, 10, 11 2
4,5,6,7 1
1,2,3 1
 
==== Detune switch ====
 
The detune is an option that increases or decreases a channel (up to 3 frequency steps up or down). You can use this to give the track a full effect, see chapter 9. You can enter a detune with the [T], followed by the [+] or the ?? [-] and a number between 0 and 3 (detune overturning with T + 0). In the pattern a detune command is represented by the T, for example 'T + 1'. With the detune option in MoonBlaster is counted from the ?? 'zero point'? which means that if a detune is given it is not counted in the previous detune setting (so T + 1, followed by a T + 3 becomes NOT T + 4). The detune will only be carried out when striking a new nool.
 
==== Pitchbend ====
 
By giving a pitch bend, a tone is smoothed f upward (+) or down (-). This can be done with the [P] and [+] or [-]. Then you type a number between 0 and 9. The speed of this attenuation depends on this number, 1 is slow, 9 is the fastest. If the value 0 is given, the pitch bend stops. The pitch bend will also stop at a note, OFF, SUS or MOD event. In the pattern the pitch bend is represented by a P, for example 'P + 3'
 
==== Modulation ====
 
The modulation can be given with the ?? [M] button and let the tone vibrate. This means that the frequency of the tone is quickly moved up and down. This will automatically stop at a note, OFF, SUS or pitch bend event. In the pattern a modulation is displayed with 'MOD'.
 
 
==== Linking ====
 
With the linking option you can play a new note without 'striking' it. It is therefore smoothly switched from the previous note to the new note. You can enter a link by pressing the [L], then you enter with an 'offset ??' to which note should be transferred, this offset ligl between -9 and +9. You can enter this with the [+] or [-] and the digit keys. The offset is "canceled" at the current tone and is specified in semitone intervals (this is equal to the difference in pitch between two keys on a piano, where the black keys count).
 
==== Examples: ====
 
From: To: Link command:
C5 C # 5 L + 1
E3 D3 L-2
M6 F7 L + 7
 
After a link, a new link can also be given; this tells the value at the previous link.
 
==== Instrument ====
 
In the voice menu (see chapter 4, Select voices), a maximum of 16 instruments with start volume can be selected. These 16 instruments can be alternated during song playback; this can be done with the [I] key. Hiema enter a number between I and 16. The numbers behind the I correspond to the numbers in the list of selected voices. For MSX-MUSIC only one software voice can be played simultaneously, keep that in mind! See chapter 4 for more information about voices. In the pattern an instrument change is shown with an I ??, so for example 'I 7' Note: in addition to the instrument (voice) the volume is also changed!
At the 'I ??' command does not become an 'OFF ??' given. Normally you always put an 'OFF ??' for an instrument change, otherwise it does not sound nice. You can use this to get special effects. Make own voices that differ only slightly from each other. With a command you can then transfer to the other voice with one voice during playback, this can give a great result.
Stereo settings
Behind the S instruction, which can be entered with the ?? [S] key, a 0, a 1 or a 2 can be set. ?? 's 0 ??' means that the channel will be switched to MSX-AUDIO, ?? 'S 1' to MSX-MUSIC, ?? 'S 2' stands for stereo (BOTH).
 
This setting will only be made if you have selected STEREO with [SELECT]. Otherwise, stereo settings will be ignored.
 
 
==== The Sample and FM Drum channels ====
 
These are the channels FRQ (frequency), VLM (volume), SAM (sample) and DRM (drum). Here too, the last entry is under the [RETURN] key, for each channel separately.
The first three columns (FRQ, VLM and SAM) are intended for the MSX-AUDIO sampler and therefore do not have to be used by people who only own an MSX-MUSIC.
In the SAM column the values ​​can be 1 to 14, these values ​​are stored on the sample blocks (see Chapter 5). If there is a 1 in the SAM channel, then sample block 1 will be played, there will be a 2, sample block 2 etc.
 
The VLM channel represents the volume of the sample. This volume can be changed before, during and after the sample is switched on. A sample can also be switched off by giving the value 1. The maximum volume is 127, minimum 1. The initial volume setting when playing the track is always 127. The volume does not have to be specified separately for each sample, if you do not enter anything, the last specified volume will be maintained.
 
The FRQ channel will change the frequency of the sample. For example, this can be very useful when playing a sample recorded at a low frequency. Here, too, a sample can be exchanged during sample playback (sample pitch bending!). The minimum value is 1, a maximum of 60. The initial setting is 49. The frequency does not have to be specified separately for each sample, if you do not enter anything, the last specified frequency will be maintained.
 
The fourth column represents the rhythm channel of the MSX-MUSIC. For those who only own an MSX AUDIO, it is not necessary to use this channel.
 
The DRM channel contains only number codes that refer to the drum blocks set in the FM-Drum menu ([F8], see Section 6). Are there a snare drum, an iom and a hi-hat on drumblock 3, and there is a 3 in the DRM channel,
then a snare drum, a tom and a hi-hat will sound simultaneously during the playback of this channel.
 
==== The CMD channel ====
The CMD channel, the last column of the pattern, manages a number of special functions, which are described below.
 
==== Pace change ====
 
With the [T] key, the tempo of the song can be changed, after the T a number between 1 (slow) and 23 (fast) can be entered. In the pattern this is represented by TMP, so for example 'TMP17'
 
==== End of Pattern ====
 
With this option an early end can be given to a pattern. It can be entered with the [E] key, and is displayed by "ENDOP ??". Normally a pattern consists of 16 steps, but there is an ENDOP on step 8, then the pattern stops after playing step 8. This function is very useful for, for example, songs in a quarter of a quarter.
 
Drumset switch (MSX-MUSIC only)
The drum sets (see Chapter 6) are exchanged with the [D] key followed by the number of the drum set (1,2 or 3). This is shown in the pattern with DSET, for example 'DSET2 ??'. If a DSET is given, clan will change the frequency of the FM Drums. These frequencies are adjusted in the FM-Drum menu (chapter 6). The initial setting is DSET1.
=== 3.4Edit functions ===